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Writer's pictureBrianna Lewis

Our internet went down yesterday.

It was down for about 12 hours, which is why we didn't blog yesterday.


Pretty much all we did in that time (the entirety of it) was alpha test our Civ 3 mod some more. The mod which is, theoretically, playable--it has literally everything in the game, as we intended it to be.


But which is not actually playable, because we haven't put in any of the Civpedia files to let people (including ourselves) know what a building, wonder, or even unit truly does. So like, it works, but it's not something that people can really understand. It'd take endless trial-and-error and/or actually looking at the game files to figure out.


Of course, balance is also an issue. We wanted the "civilized" techs to be harder to get, and for tech progression to require more and more of an investment as the game progresses, and for wonders to be a dedicated investment to build, but all of them on this first alpha test were too low. (We'll need to do a second test.)


We wanted the warring AI nations to mostly be at a stalemate with each other--on the first run, an AI Persia was slowly but surely beating the AI Greece until they declared war on me, so I needed to buff the Greeks.


We wanted each of the non-original-four civilizations to have a wincon and playstyle, but while the Hordes were a terrifying success (their draw is having an overwhelming horde of units that can cross ridiculous amounts of distance), and the Celts worked well enough, the Goths were notably weaker than they were designed to be, so we needed to buff them, too. We also made Germany more threatening (they were actually doing quite fine so this buff might've not only been unnecessary but also make them too strong now), by offering them a wonder placing a free shield buff in every city on the continent, which also makes warring with them lucrative (since capturing that would instantly be a boon).


Another thing we did was nerf spies and their upgrade (originally called Ninjas, now Assassins since I gave the Hordes the upgrade of the current Ninja), because they were annoyingly annoying, menaces that shouldn't be spammed as much as they are. So we upped their cost and made them weaker, meaning sending them in for harassment now carries a greater risk.


We do need to figure out a buff for archers as across the board no civilization seems to be building them tho.


Anyway.


​Mostly, we wanted to say that we need to get much much better at self-care.


Perfection is the enemy of doing good.

We need to brush our teeth--perfect doesn't matter.

We need to change our undergarments daily--wanting it accompanying a shower isn't mandatory.

We need to shave more--wanting a shower isn't mandatory.


We need to shower--it doesn't need to be the fully full shower.


This mindset also applies to other areas of our life, too.


We don't need a win to play League of Legends.

We don't need to climb to play TFT--or even play ranked.

We don't need it to be long or good in order to stream.

We don't need writing to be perfect.


We don't need to progress much in a game to play a game--30 minutes is more than 0 minutes.


We don't need to do perfect, we just need to do good enough.


So wish us luck in actually following through on this. (Chances are, we won't.)


As a reminder, tomorrow we should start an upload for youtube of our vods and then shower.


So that's what's going on right now.


​I did agree to work tomorrow tho so gotta go to bed now.

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